2.13 "Spirits" Episode Guide

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Précis

When the SG-11 team does not return from its mission, Hammond attempts contact and Jack O'Neill is injured. Carter leads the SG-1 team through the Stargate to find SG-11 and negotiate with the mystical natives for a precious mineral. After they are captured, the team are led by the friendly Tonane to the great spirits of his people.

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MGM/SciFi.com Official Summary

The SG-11 team has not returned from its mission to planet PXY-887, where they recently discovered an element, Trinium, that is a hundred times lighter and stronger than steel. Instead, the inhabitants of the planet have fired an arrow made of Trinium through the Stargate and into the shoulder of Colonel Jack O'Neill. With O'Neill in the infirmary, the SG-1 team, led by Capt. Samantha Carter, heads through the Stargate to investigate and to negotiate a mining treaty with the inhabitants. SG-1 is knocked out on arrival and when they awake, they meet Tonané, a plainspoken Coast Salish Indian, who explains that the SG-11 team were taken by "the spirits"—the same spirits who give the valuable metal to his people. Carter and the others are skeptical as they address T'akaya, the wolf, and Xe'ls, the raven, even after the SG-11 team mysteriously reappears. Negotiations with the Salish reach a stalemate, and Tonané returns to Earth with SG-1 and SG-11 to look at alternative mining methods. But when General Hammond tells Connor, the head of SG-11, news of plans by NID to mine the planet whether the Indians agree or not, strange things begin to happen as the spirits, determined to protect the Salish, reveal their true nature.

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--Kylie Lee 15:40, 9 Jul 2004 (PDT)