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ca A.D. 2007-2008
This time estimate corresponds to Season Four of Stargate Atlantis.
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| Asurans attack Atlantis; Atlantis gets a new home; Carter becomes the new commander of the Atlantis Expedition; Travelers recover and use abandoned Ancient warship; Earth experiments with Asuran nanotechnology; Asurans are destroyed; Wraith are greatly weakened:
- The IOA sent the newest 304 to Pegasus, the Apollo, with the Horizon Weapons Platform to destroy the warships that the Asurans were building on their homeworld. They believed that the Asurans were going to attack Earth, so they decided to execute a first strike against them. Horizon worked, and the ships were destroyed, but the Asurans retaliated by sending a high energy beam against Atlantis through an orbiting Stargate. To escape this beam, the Expedition submerged the city-ship just as the Lantians had done 10,000 years ago, but the beam was still too powerful. Finally, they used the underwater drilling platform to boost their energy to launch the city-ship into space. (Stargate Atlantis: 3.20 "First Strike Part 1", 4.01 "Adrift Part 2")
- The power of the single ZPM in Atlantis was about to run out while the city-ship was still in space, so the Expedition decided to steal a ZPM from the Asurans. They used an experimental hyperdrive generator on a puddle jumper to get to Asuras (this hyperdrive was designed by McKay after he had become a superhuman through his exposure to the Ancients' ascension acceleration technology). They also used the nanites inside Weir, which had been reactivated to heal her when she was gravely injured in the Asuran attack. Using Weir's subspace link with the Asuran collective, the team managed to locate and steal a ZPM. During the link, Weir isolated the attack code that the Wraith had managed to shut down and didn't erase. McKay reactivated the code, but during this added time on Asuras, Weir was discovered and captured. The team made it back to Atlantis with the ZPM, which they used to power the city-ship's descent onto a new homeworld. (Stargate Atlantis: 4.02 "Lifeline Part 3")
- The IOA chose newly-promoted Col. Samantha Carter, formerly of SG-1, to become the new commander of the Atlantis Expedition. She was selected over other potential leaders because of her knowledge of Ancient and Replicator technology. (Stargate Atlantis: 4.03 "Reunion")
- The Wraith captured McKay so that he could shut down the Asurans' attack code. The Asurans had built more warships and were attacking Wraith worlds, and because of McKay's modifications to the Asuran base code, the Wraith's old program to stop the Asurans no longer worked. McKay was rescued before he was able to make any changes to the code. (Stargate Atlantis: 4.03 "Reunion")
- Some time ago, a group of humans in Pegasus learned to survive in a Wraith-dominated galaxy by living in spaceships. Their technology was put together from what they scavenged off of abandoned worlds. They were running out of room for their people on these ships, so they had to leave some of them behind "on the ground". When they heard that people were using Lantian technology, they set up spy satellites near the Stargates that were in orbit so that they could catch the pilot of a puddle jumper. This pilot happened to be Sheppard, and the Travelers, as they called themselves, knew that he possessed the gene needed to activate Ancient technology. They had found the abandoned Ancient Aurora-class warship in its two-hundred-year elliptical orbit and wanted Sheppard to initialize its systems so that they could move in. They fixed the harmful radiation leak and got the hyperdrives working again. Sheppard asked that they become allies in the war against the Wraith, and the Travelers' leader Larrin let him go. This new alliance proved to be very beneficial soon thereafter. (Stargate Atlantis: 4.05 "Travelers")
- Michael and his Beckett clone, who was coerced into helping, perfected the Hoffan drug to the point that it killed 30% of the human subjects rather than the original 50%. Michael used this drug as the first wave in his bid to gain galactic domination. Because he was shunned by Wraith and humans alike, he waged his war against both by tainting the Wraith's human food supply with the drug. He planned to then convert the human survivors into his iratus-human hybrids. He had already converted himself into this hybrid form through changes in Beckett's retrovirus, eliminating his need to feed on humans, but keeping many of the strengths of the Wraith, including their telepathic and regenerative traits. He needed a lot of test subjects, though, so he kidnapped the Athosians and discovered that some among them had "the gift", traces of Wraith DNA that gave them the ability to sense Wraith through their psychic link. Among the Athosians who had "the gift" was Kanaan, Teyla's lover, and he was one of the first to be converted into a hybrid. (Stargate Atlantis: 4.07 "Missing", 4.18 "The Kindred Part 1", 4.19 "The Kindred Part 2", 4.20 "The Last Man Part 1")
- The Atlantis Expedition met Davos of the Vedeenans, who could see future events in remarkably detailed visions, which he was also able to share telepathically. Davos claimed to never be wrong in his visions, but he pointed out that interpretations were highly subjective. Davos was dying, and his daughter asked the Expedition to help him, so he went to Atlantis for treatment. Richard Woolsey of the IOA suggested that Davos be studied because precognition was an ability of advanced humans like the Ancients, but Davos's unique brain structure was determined to be an anomaly rather the result of human evolution. Before he died, Davos told the Expedition that their future actions were very significant for the rest of the galaxy. (Stargate Atlantis: 4.08 "The Seer")
- Sheppard's Wraith ally contacted him to obtain his help in shutting down the Asurans, since he knew that the Atlantis Expedition was responsible for reactivating the primary code for the Asurans to attack the Wraith. What McKay didn't foresee when he reactivated the code was that the Asurans would go after human worlds in order to starve the Wraith out. The Wraith ally and McKay worked together to try to rewrite the shutdown program, but their work was slowed down due to the enormous complexity of the code that the Ancients had programmed into the Asurans. (Stargate Atlantis: 4.08 "The Seer")
- The experience that the Atlantis Expedition had with the restorative capabilities of the Asuran nanites within Dr. Elizabeth Weir drove the funding of the research and development of nanites that could repair damage inside a human's body and then deactivate once the healing was complete. McKay didn't get the chance to program Weir's nanites to heal, but only to replace damaged tissue. This next generation of nanites were to go that one step further, and McKay hoped that once they recovered Weir, they'd be able to reprogram her nanites. Unfortunately, these man-made nanites proved to be as much of a challenge as the Asurans themselves: they temporarily shut down a person's body to make major repairs, rendering the patient a vegetable upon revival. It took the help of the Wraith ally to stop these nanites, but this programming didn't lead to a solution to the Asuran coding problem. (Stargate Atlantis: 4.09 "Miller's Crossing", 4.11 "Be All My Sins Remember'd Part 2")
- The question about who created that nanovirus that killed humans but left Ancients untouched might have been answered when Sheppard's Wraith ally told the Expedition that the Asurans were killing humans. Back when the nanovirus was created, the Asurans had a "do not harm Ancients" code, while their primary function was to eliminate the Wraith. Apparently nowhere in the Asurans' code was there a "do not harm humans" rule. The work on shutting down the Asurans didn't progress after several weeks of trying, so the Expedition's Plan B was executed: send the Daedalus and Apollo out to ambush and destroy the Asurans' warships. They obtained a sensor to detect these ships from a rogue Asuran group who were cut off from the collective because they wished to reach ascension like their Ancient creators. These rogues were influenced by Elizabeth Weir's mind, but they reported that the Asuran leader Oberoth had Weir killed because of this influence. McKay finally came up with the answer to the Asuran problem: call all of the nanites into one place, compress their combined mass on Asuras, and detonate ZPMs surrounding them to destroy the mass. (Stargate Atlantis: 1.13 "Hot Zone", 4.10 "This Mortal Coil Part 1", 4.11 "Be All My Sins Remember'd Part 2")
- The Asurans warships returned to Asuras when they lost several lone warships to the Plan B attacks. In order to keep the ships occupied while McKay did his programming on Asuras, the Wraith sent seven hive ships (all loyal to Sheppard's Wraith ally); the Travelers, around five ships, including their Aurora-class warship; and the Expedition, two. While in orbit over Asuras, the Wraith in darts entered the city to steal three ZPMs. (Stargate Atlantis: 4.11 "Be All My Sins Remember'd Part 2", 4.12 "Spoils of War")
- In order to get the Asurans to compress into a single blob, McKay needed to program a block of nanites to act as the seed. He found a device on Atlantis that was used by the Ancients to experiment with Asuran technology. This device actually created human-form artificial lifeforms. Unable to override the device's core function, McKay created a female android he named "FRAN", which was an acronym for Friendly Replicator Android. Fran knew that her "life" would end when she met her purpose, but she readily embraced the opportunity to fulfill her programming. She was beamed into the heart of the Asuran city, greeted the surpised Asurans with a friendly "hello", and then activated her destructive program. (Stargate Atlantis: 4.11 "Be All My Sins Remember'd Part 2")
- Fran's sacrifice and the joint effort among the Expedition, Travelers, and Wraith worked; the Asurans were annihilated when their combined mass caused the planet to explode. Only the rogue group of Asurans who were disconnected from the collective survived, and they had a new leader: Elizabeth Weir. (Stargate Atlantis: 4.11 "Be All My Sins Remember'd Part 2")
- The Wraith ally who took the ZPMs from Asuras was planning to power up the cloning facility to build his own army, but he was betrayed by one of his own. Sheppard's team rescued the ally, whom Sheppard nicknamed "Todd", when Todd sent a locator beacon signal that he knew Atlantis would pick up. At the time of his rescue, Todd told McKay about how the Wraith used this cloning facility with three ZPMs taken from Ancient warships that were captured deep within Wraith territory during the war 10,000 years ago. It was through cloning that the Wraith built their overwhelming numbers and won the war against the Ancients. Todd described the Ancients as "powerful but careless" and said that the Lantians believed that their warships were "unbeatable". The Ancients recognized their major fault in their recording left behind in Atlantis at the time of their defeat: "In our over-confidence, we were unprepared and outnumbered." (Stargate Atlantis: 1.01 "Rising Part 1", 4.12 "Spoils of War")
- After Todd's rescue, the team destroyed the cloning facility by crashing Todd's damaged hive ship into it. The three Asuran ZPMs were lost in the explosion. (Stargate Atlantis: 4.12 "Spoils of War")
- Sheppard's team visited a planet where the Ancients had once had a mini-drone testing facility. The Ancients also made this place their home and blended in with the human population, as there were those of the planet's current royal bloodline that had the ATA gene. The people developed rituals around the left-over technology, especially concerning the selection of the next queen: The rite of passage for a princess who was to be queen included the activation of the control panel to the mini-drone test firings, as well as the possession of the Pendant of Wairos, the Ancients' security pass key. If the princess couldn't activate the control panel with her touch and the Pendant didn't light up, then she believed that the gods had not chosen her to be the next queen. (Stargate Atlantis: 4.14 "Harmony")
- The development of nanotechnology based off of the Asurans continued on Earth, but one scientist went much further than any of the researchers before him and created androids. The male model that he created was for military purposes, and the female model, for social purposes. After the incident with the medical nanites, the scientist's research came under review, so he tried to hide the evidence by deactivating his male model, but "Archetype" escaped. He was caught and beamed into low orbit where he burned up in the atmosphere. The female model, who had the memories of the scientist's dead assistant, was destroyed, but her consciousness was saved by being transferred into a virtual environment in a stasis chamber that had been brought to Earth from one of the Ancients' Aurora-class warships. (Stargate Atlantis: 4.15 "Outcast")
- Todd stole the passcodes to the Midway Space Station of the Intergalactic Gate Bridge while he was working with McKay to shut down the Asurans, and one of his lieutenants stole that information from him. As a result, a group of Wraith infiltrated Midway and gained access to Stargate Command on Earth. The Wraith were contained, but the Midway Station was completed destroyed after the Wraith booby-trapped it with the self-destruct. (Stargate Atlantis: 4.17 "Midway")
- Michael learned of Teyla's possession of "the gift" and used her relationship with Kanaan to lure her through visions of Kanaan's asking for her help in finding her missing people. At this point, Teyla was close to the delivery date of Kanaan's son, and Michael suddenly became obsessed with the unborn child. He realized that the child of two people who had "the gift" could provide the missing data he needed to perfect his hybrids. Michael kidnapped Teyla, and the Expedition mounted several rescue missions to find her. They used Todd as a source of information in exchange for the Hoffan drug research so that he could save his dying hive. Todd's intelligence led Sheppard's team to one of Michael's facilities where he was holding the Beckett clone. Much to everyone's surprise, the Beckett clone was an amazing duplicate of the deceased doctor himself, but he had two major differences: he was programmed to not harm Michael, and his life depended on a weekly injection of a Wraith regenerative cocktail. His condition quickly deteriorated, and he was placed in an Ancient stasis chamber on Atlantis so that scientists could come up with a cure. (Stargate Atlantis: 4.18 "The Kindred Part 1", 4.19 "The Kindred Part 2")
- In his search for Teyla, Sheppard was accidentally thrown 48,000 years into the future when the wormhole he was in was bent by a solar flare. Traveling in time due to a solar flare event was usually prevented by the Ancients' Stargate programming, but the Expedition had made some unintentional modifications to the code when they last updated the operating system that they used to interface with the Ancient technology. Sheppard went home to an abandoned city that was sitting in the middle of a desert instead of floating on the ocean. A holographic McKay told Sheppard what had happened after he went missing: Michael killed Teyla after she bore her son, perfected his hybrid-creating process, killed the Wraith, converted the strongest of the human survivors into his hybrid army, and took over the galaxy; humanity ended. McKay devised a way for Sheppard to return to his own time, but Sheppard had to wait several hundred years in a stasis chamber for the conditions to be right. He was sent back to twelve days after his original disappearance, giving him enough time to save Teyla and prevent Michael's rise. The S&R teams went to the place where Teyla had been found in the alternate timeline, but the entire building was booby-trapped. Several explosions went off, and the building collapsed with the teams still inside. (2.21 "1969", Stargate Atlantis: 4.20 "The Last Man Part 1")
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