Stargate Atlantis: Season Two

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Stargate Atlantis Season Two Episode Guides

2.01 "The Siege Part 3"
As Lt. Aiden Ford recovers from his near-fatal encounter with a Wraith, the team races against time to save the city from an impending Wraith assault.

Guide | Transcript
2.02 "The Intruder"
A mysterious intruder has infected the Daedalus's computers with a virus that may allow them to take control of the ship.

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2.03 "Runner"
Ronon Dex, a fierce survivor of a Wraith attack, may be the team’s only hope in combating the now dangerous, Wraith-infected Ford.

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2.04 "Duet"
A technical glitch during their rescue from a Wraith ship forces McKay and Lt. Cadman to coexist inside McKay's body.

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2.05 "Condemned"
The team visits a technologically advanced planet inhabited by a civilization mysteriously unharmed by the Wraith.

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2.06 "Trinity"
McKay may have found a new and potent source of energy for Atlantis based on un-perfected Ancient technology.

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2.07 "Instinct"
While experimenting with a retrovirus that could turn Wraiths back into humans, Dr. Beckett inadvertently puts Sheppard's life at risk.

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2.08 "Conversion"
The team races to find a cure for the retrovirus that is mutating Sheppard into a Wraith.

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2.09 "Aurora"
The discovery of an Ancient warship whose millennia-old crew lives in a virtual environment leads Sheppard and his crew into a direct confrontation with the Wraith.

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2.10 "The Lost Boys Part 1"
As they are exploring a new planet, Sheppard and his crew find Lt. Aidan Ford living in a cave under the influence of a powerful drug and planning revenge on the Wraith.

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2.11 "The Hive Part 2"
The effects of the enzyme’s grip on the Atlantis team begin to wear off, sending them into withdrawal as they look to escape from the Wraith hive ship.

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2.12 "Epiphany"
Sheppard is pulled through a mysterious portal and trapped in a world inhabited by Ancients who are terrorized by a large shadowy monster.

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2.13 "Critical Mass"
The team races against time to foil the Goa'uld's plans to destroy Atlantis.

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2.14 "Grace Under Pressure"
Help comes to McKay in an unlikely form after his puddle jumper crash-lands in the ocean.

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2.15 "The Tower"
The team encounters a village with an enigmatic leader who possesses the ability to protect his subjects from Wraith attacks.

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2.16 "The Long Goodbye"
Sheppard and Weir become a threat to Atlantis when their minds are taken over by hostile entities.

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2.17 "Coup D'Etat"
When the team learns that the Genii are posing a new, dangerous threat, they realize that the truce with their old foe may be at an end.

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2.18 "Michael"
When the team attempts to turn a Wraith into a human with Dr. Beckett's perfected vaccine, the results are disastrous.

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2.19 "Inferno"
McKay must save the team when they are trapped on a planet with a super-volcano.

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2.20 "Allies Part 1"
The team is shocked when the Wraith call for an alliance.

Guide | Transcript

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