Atlantis: The Lost City of the Ancients: Difference between revisions
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Revision as of 20:08, 7 February 2008

Summary
After Dr. Daniel Jackson discovered the destination of the city-ship Atlantis in the Pegasus Galaxy, Dr. Elizabeth Weir led the international Atlantis Expedition into the Lost City of the Ancients. Once they arrived, the Expedition faced several obstacles, including the lack of power to maintain and defend the large city and the attention of the Lantian Ancients' rivals, the Wraith. After nearly a year cut off from Earth, the city became a base of operations and a primary source of new technology to aid in the defense of Earth. With time to explore the city, the Expedition has had the chance to discover some of the history of its builders, the Ancients.
Atlantis: City of the Ancients
In the Milky Way Galaxy
In the Pegasus Galaxy
Legacy of the Atlantian Ancients
Connections between Earth and Atlantis are still felt to this day and have even been recorded in history books.
Moros/Myrddin/Merlin
Ganos Lal/Morgan Le Fay
Asurans/Replicators
Others
Atlantis and the Atlantis Expedition
After Dr. Daniel Jackson found the Lost City of Atlantis, he attempted to get to the magnificent city twice after Dr. Weir's team left Earth through the Stargate (8.12 "Prometheus Unbound", 9.01 "Avalon Part 1"). He didn't get to see the wonders of the city for the first time after 10,000 years of abandonment. Dr. Weir's team discovered that the legend concerning the city's being submerged was actually true — it had just happened on a planet in another galaxy rather than on Earth. (Stargate Atlantis: 1.01 "Rising Part 1")
One of the first things that the team discovered was a holographic recording left behind by the Ancients who had to flee when a powerful enemy, the Wraith, besieged the city. Being fewer in number, the Ancients couldn't hold off the Wraith's relentless attacks. The Wraith need to feed on humans to survive (by draining their life force similar to a vampire), and they discovered that Atlantis had the only Stargate in the Pegasus Galaxy that could take them to new feeding grounds. Instead of destroying the city, the Ancients submerged it, hoping that one day they'd be able to return. They programmed the city's Stargate to only lower its energy defense shield for travelers dialing from Earth. (Stargate Atlantis: 1.01 "Rising Part 1", 1.15 "Before I Sleep")
The city was working on very little power upon their arrival. It was the detection of Weir's team that alerted the city's computers of the need to bring the city back to life. When power levels reached a critical low, the city's fail safes kicked in and Atlantis rose from the depths of the ocean. Even though the city could operate on some of the team's naquadah generators, what they really needed was the immense power only available from a ZPM (Zero Point Module) — actually, three ZPMs were needed to power the city fully. Luckily, about a year after their arrival, a fully-charged ZPM was discovered in an Ancient Egyptian tomb and sent to the city via Earth's newest Deep Space Carrier, the Daedalus. The powerful defense shields that the city needed to protect itself from enemies, such as the Wraith who had awakened from a centuries-long slumber, were available once more, but because they only had the one ZPM, the shields were not operated all the time. This single ZPM, which had also been used to form regular outgoing wormholes back to Earth, was drained of all of its power after an experiment to draw energy from alternate realities failed. Through a chance meeting with Ancients in the void between the Pegasus and Milky Way galaxies, Atlantis was given three fully-charged ZPMs. Because of the Ori threat in the Milky Way, one of these ZPMs was used to power the Antarctic Outpost defenses and another was given to the Odyssey to strengthen its shields. The last remaining ZPM that Atlantis had was drained when they had to fly the city to escape an attack by the Asurans, the Pegasus Replicators. The Expedition stole a ZPM from the Asurans, and it is that ZPM that currently powers the city. One of the mandates of Stargate teams from Atlantis is to find working ZPMs, but most of the ones they've discovered were used by the human civilizations for their own protection against the Wraith. (8.20 "Moebius Part 2"; Stargate Atlantis: 1.02 "Rising Part 2", 3.08 "McKay and Mrs. Miller", 3.10 "The Return Part 1", 3.12 "Echoes", 4.02 "Lifeline Part 2")
Trips from Earth to Atlantis take about three weeks on one of Earth's Daedalus-class ships, so alternate forms of travel have been developed. The creation of the Intergalactic Gate Bridge, designed by Carter and McKay, was started at the beginning of the Expedition's third year. This Bridge is formed using 34 Stargates, half of which are from the Pegasus system, and the other half from the Milky Way's. They meet in the middle at the Midway Station. The Intergalactic Gate Bridge is situated in the vast void between the two galaxies, and a one-way trip takes about 30 minutes to complete. The first human to use the Bridge was Lt. Col. John Sheppard, who made the distance in a puddle jumper (small Ancient spacecraft that is designed to fit through the Stargate) because the Midway Station was incomplete and had no life support. Sheppard flew the puddle jumper into the SGC and used the silo to take the ship to its new bay on an upper level of the base. Not long after that, the Midway Station was completed and allowed for people to travel on foot through the Stargates. (Stargate Atlantis: 3.10 "The Return Part 1", 4.01 "Adrift Part 1")
The personnel assigned to the Atlantis Expedition come from all over the world, and some of the inhabitants are originally from Pegasus itself. Command of the Expedition was given to Dr. Elizabeth Weir, and she served as the city's leader for three years until she was captured by the Asurans. Weir was replaced by SG-1's own Col. Samantha Carter, making the city a military base under her command. The primary exploratory team is commanded by Lt. Col. John Sheppard, and manned by Dr. Rodney McKay, Teyla Emmagan (an Athosian leader from Pegasus), and Ronon Dex (a Satedan warrior from Pegasus). Sheppard's team lost one of its members, Lt. Aiden Ford, in the fight against the Wraith after a year into the Expedition's time in the Pegasus Galaxy. (Stargate Atlantis: 1.01 "Rising Part 1", 1.02 "Rising Part 2", 2.03 "Runner", 2.11 "The Hive Part 2", 4.02 "Lifeline Part 2", 4.03 "Reunion")
Commanders
Primary Exploratory Team
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Atlantis and SG-1
Dr. Daniel Jackson
Lt. Col/Col. Samantha Carter
Lt. Col. Cameron Mitchell
Vala Mal Doran
Maj. Gen. Jack O'Neill
Allies
Athosians — As far as allies go, the Expedition befriended Teyla's people, the Athosians, early on. The Athosians once lived in a technologically advanced city, but eventually left to become a more simple, agrarian society. They had to leave their world when it was destroyed by the Wraith during the Expedition's first off-world mission through the Atlantis Stargate. Eventually, the surviving Athosians were relocated on another planet, called New Athos, but mysteriously disappeared during the fourth year of the Expedition's time in Atlantis. (Stargate Atlantis: 1.01 "Rising Part 1", 1.02 "Rising Part 2", 3.10 "The Return Part 1", 4.07 "Missing")
Satedans — The Satedans also were almost totally wiped out by the Wraith seven years before Sheppard's team met the "Runner" Ronon Dex. Only about 300 survived, scattering to various planets in the galaxy. Ronon stayed with the Expedition after they removed the tracking device the Wraith had implanted in his back so that they could hunt him for sport. Ronon encountered three of his Satedan friends after becoming part of Sheppard's team, replacing Lt. Aiden Ford who had been lost in the fight against the Wraith, and felt the need to rejoin his people, but much to his disgust, discovered that they had become Wraith worshippers. (Stargate Atlantis: 2.03 "Runner", 4.03 "Reunion")
Genii — Another ally of note are the Genii who are under the leadership of Ladon Radim. Teyla led the Expedition to the Genii because her people had a trading arrangement with them. Secretly, though, these apparent farmers were actually soldiers who lived underground. They had advanced far enough in the sciences to create nuclear bombs, which they planned to use against the Wraith. Most of the Genii were wiped out by the Wraith, but the ones who survived organized under Redim or became mercenaries. (Stargate Atlantis: 1.08 "Underground", 2.17 "Coup D'Etat", 4.14 "Harmony")
Travelers — A newly-formed relationship with the humans known as the Travelers was made during the Expedition's fourth year. These people live on starships, so they are hard to locate. They are the most advanced of the human cultures in the galaxy, and they joined with the Expedition's Daedalus and Apollo and a fleet of Wraith hives to destroy the Asurans. The Travelers have one Ancient Aurora-class battleship that was brought to life by Sheppard's using his Ancient gene. This ship had been in an orbit for 10,000 years, but still was operational after the Travelers repaired the radiation leak that caused the Ancients to abandon it. Even though they formed an alliance with the Expedition to fight against the Asurans, the Travelers went their own way after the battle was over. (Stargate Atlantis: 4.05 "Travelers", 4.11 "Be All My Sins Remember'd Part 2")
Wraith — Once in a while, the Expedition makes alliances with specific hives of the Wraith in order to overcome a common enemy. These alliances are short-lived and dangerous, especially if the Wraith have ulterior motives. One such alliance almost saw the end to Earth when the hive obtained its location and the technical information on how to get there. Another Wraith alliance was formed against the Asurans, but lasted only until the Asurans were gone. (Stargate Atlantis: 2.20 "Allies Part 1", 3.01 "No Man's Land Part 2", 4.11 "Be All My Sins Remember'd Part 2")
Other — Through Teyla's trading connections, the Expedition has befriended several human worlds, all under the threat of the Wraith. They even encountered a society that lived in a city almost identical to Atlantis that had been nearly completely buried except for the central tower. The history of that city-ship was never explored, however, so it isn't known what its name was or whether it had originated from Earth or the Milky Way like Atlantis had. The Expedition couldn't salvage the ZPM from this city, but they did obtain more puddle jumpers and drones. Another society had an Ancient Aurora-class battleship, named the Orion by Sheppard, which the Expedition used until it was destroyed by the Wraith. (Stargate Atlantis: 2.15 "The Tower", 2.19 "Inferno", 3.01 "No Man's Land Part 2")
Enemies
Wraith — Besides the entire Wraith race as a whole, the Expedition has found personal enemies within their ranks, namely, a Wraith the Expedition named Michael Kenmore. Michael was captured by the Expedition and treated with a retrovirus created by Dr. Carson Beckett that would turn off the Wraith DNA, basically turning the Wraith into a human. The retrovirus had to be injected on a daily basis, and when Michael discovered his true identity, he fled, allowing some of his Wraith DNA to be activated once again. The process, however, did not revert him back into a Wraith completely, so he became something not quite human and not quite Wraith. The Expedition tried to convert him a second time, but he escaped and started his one-man crusade to oppose the Wraith and humanity because he had been rejected by both. Michael genetically engineered an army of super-Wraith, which appear to be bipedal clawed bugs that stand about seven feet tall. He created this army by doing experiments on whole human populations, wiping out many who had once been friendly with the Expedition. (Stargate Atlantis: 2.18 "Michael", 3.02 "Misbegotten Part 3", 3.19 "Vengeance")
Asurans — The Pegasus Replicators, the Asurans, were created by the Ancients 10,000 years ago to destroy the Wraith. The Ancients declared them a failed experiment and tried to wipe them out, but some of the nanites survived and went on to create a prosperous society. After the defeat of the Ancients. the Asurans had built up enough to attack the Wraith, as was their original programming, but the Wraith managed to alter their code so that the Asurans didn't follow their primary function. The Replicators then developed in isolation, thinking that the Ancients and Atlantis had been destroyed by the Wraith. When the Expedition found them, they decided to destroy Atlantis because they hated the Ancients and the humans who lived there for taking their place as the Ancients' favorite "children". The Asurans tried to take over Expedition leader Elizabeth Weir by injecting a nanovirus into her, but the nanites were deactivated in time to save her. They tried a few times to destroy Atlantis and their last attack left Weir gravely injured. In an attempt to save her life, Dr. Jennifer Keller and McKay reactivated the nanites within her to heal her, but they didn't have time to create the proper programming and the nanites replaced damaged tissue instead, making Weir part Replicator. The Expedition used this to their advantage when they needed a new ZPM to save the city, and Weir successfully tapped into the Replicator network to locate one. Unfortunately, she was detected and captured by the Asurans, but Sheppard's team made it back to Atlantis with the ZPM. Soon thereafter, the Expedition formed an attack fleet composed of the Daedalus, the Apollo, some ships of the Travelers, and some hives of the Wraith. Together, they destroyed the Asuran homeworld. Unbeknownst to them, however, a rogue group of Replicators survived, headed by none other than a Weir Replicant. Their purpose is not yet known, but there had been other rogue groups of the Asurans who wished to live peacefully and to achieve ascension like their creators, the Ancients. (Stargate Atlantis: 3.05 "Progeny", 3.06 "The Real World", 3.20 "First Strike Part 1", 4.01 "Adrift Part 2", 4.02 "Lifeline Part 3", 4.11 "Be All My Sins Remember'd Part 2")
Genii — The Genii were enemies of the Expedition when they were under the leadership of Cowen. Cowen sent one of his finest soldiers, Acastus Kolya, with an invasion force to take over Atlantis, but the mission failed. One of Kolya's soldiers, Ladon Radim, orchestrated a take-over that assassinated Cowen and several of his soldiers, and Kolya felt betrayed because he had intended to overthrow Cowen himself. Kolya even used a captured Sheppard to exchange for Radim, but Weir didn't give into his demands, saying that she didn't negotiate with terrorists. Kolya tried to get Weir to give in by having a captured Wraith feed on Sheppard. Eventually Sheppard and the Wraith joined in their escape, and the Wraith returned Sheppard's life to him. Afterwards, the Wraith, whom Sheppard nicknamed "Todd", would play an important role in the defeat of the Asurans. When Sheppard encountered Kolya again, he shot and killed him. Now, there are at least two groups of Genii: those who follow Radim, who are allies to the Expedition, and the mercenaries, some of whom were organized under Kolya. These mercenaries do the bidding of whoever hires them, even if it means killing members of the Expedition. (Stargate Atlantis: 1.08 "Underground", 1.10 "The Storm Part 1", 1.11 "The Eye Part 2", 2.17 "Coup D'Etat", 3.07 "Common Ground", 3.13 "Irresponsible", 4.11 "Be All My Sins Remember'd Part 2", 4.14 "Harmony")
Technology of the Pegasus Ancients
Atlantis is a technological marvel. Its size is comparable to that of Manhattan, making its full exploration difficult and time-consuming. Even so, the Expedition has discovered various labs and technology left behind by the Ancients, one of the most prized of these discoveries being the Ancient Database. Researchers have only begun to retrieve useful and understandable information from it. Whenever information is discovered, it is packaged for use by the SGC. Information as to the physiology of Ancient humans was one such package sent, as well as the layout of the city-ship itself, and the manifest of those who left the city 10,000 years ago. (9.01 "Avalon Part 1", 9.09 "Prototype"; Stargate Atlantis)
Up to the time that Daniel made his first trip to Atlantis, just over half of the city had been explored. The Expedition has city schematics, so they have a fairly good idea of what's where, but there still remains entire sections of the city and whole systems that they don't even pretend to understand. (10.03 "The Pegasus Project")
Although not all-inclusive, the following are some of the technology of Ancients in the Pegasus Galaxy:
Atlantis Articles
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This series of articles covers the history of Atlantis, the Lost City of the Ancients, and of its creators, the Ancients. After its discovery, Earth sent an Expedition to explore the city-ship, hoping that they'd meet with the Ancients themselves and find advanced technology that would help in the defense of Earth.
- Ancients: Overview of Their History
- Lost City of the Ancients: The Mythology and the Search for Atlantis
- Atlantis: History of the City, of Its People, and of Its Technology
- Biographies of the Atlantis Expedition
- Aliens of the Pegasus Galaxy
- Ancient Language
Episodes
Stargate SG-1
- 5.19 "Menace"
- 6.04 "Frozen"
- 7.22 "Lost City Part 2"
- 8.12 "Prometheus Unbound"
- 8.13 "It's Good To Be King"
- 8.20 "Moebius Part 2"
- 9.01 "Avalon Part 1"
- 9.02 "Avalon Part 2"
- 9.03 "Origin Part 3"
- 9.09 "Prototype"
- 9.11 "The Fourth Horseman Part 2"
- 9.18 "Arthur's Mantle"
- 10.02 "Morpheus"
- 10.03 "The Pegasus Project"
- 10.11 "The Quest Part 2"
- 10.14 "The Shroud"
Stargate Atlantis
- 1.01 "Rising Part 1"
- 1.02 "Rising Part 2"
- 1.04 "Thirty-Eight Minutes"
- 1.08 "Underground"
- 1.09 "Home"
- 1.10 "The Storm Part 1"
- 1.11 "The Eye Part 2"
- 1.15 "Before I Sleep"
- 1.18 "The Gift"
- 1.20 "The Siege Part 2"
- 2.03 "Runner"
- 2.11 "The Hive Part 2"
- 2.15 "The Tower"
- 2.17 "Coup D'Etat"
- 2.18 "Michael"
- 2.19 "Inferno"
- 2.20 "Allies Part 1"
- 3.01 "No Man's Land Part 2"
- 3.02 "Misbegotten Part 3"
- 3.05 "Progeny"
- 3.06 "The Real World"
- 3.07 "Common Ground"
- 3.08 "McKay And Mrs. Miller"
- 3.10 "The Return Part 1"
- 3.11 "The Return Part 2"
- 3.12 "Echoes"
- 3.18 "Submersion"
- 3.19 "Vengeance"
- 3.20 "First Strike Part 1"
- 4.01 "Adrift Part 2"
- 4.02 "Lifeline Part 3"
- 4.03 "Reunion"
- 4.05 "Travelers"
- 4.07 "Missing"
- 4.11 "Be All My Sins Remember'd Part 2"
- 4.12 "Spoils Of War"
- 4.14 "Harmony"
Related Characters
- Brig. Gen./Maj. Gen. Jack O'Neill
- Dr. Daniel Jackson
- Lt. Col./Col. Samantha Carter
- Teal'c
- Lt. Col. Cameron Mitchell
- Vala Mal Doran
- Ayiana
- Dr. Carson Beckett
- Cowen
- Ronon Dex
- Teyla Emmagan
- Col. Dillon Everett
- Lt. Aiden Ford
- Janus
- Dr. Jennifer Keller
- Acastus Kolya
- Ganos Lal/Morgan Le Fay
- Dr. Rodney McKay
- Moros/Merlin
- Ladon Redim
- Reese
- Dr. Elizabeth Weir
- Richard Woolsey
Related Articles
- Altera
- Ancient Database in Atlantis
- Ancient Drones
- Ancient Gene
- Ancients
- Antarctic Outpost
- Antarctic Stargate
- Apollo
- Ascended Beings
- Asurans
- Athosians
- Aurora
- Daedalus
- Genii
- Horizon Weapons Platform
- Intergalactic Gate Bridge
- International Oversight Advisory (IOA)
- Lantia
- M35-117
- Nanotechnology
- Naquadah Generator
- Odyssey
- Ori
- Orion
- Puddle Jumper
- Replicator Disruptor Technology
- Replicators
- Sangreal
- Satedans
- Stargate
- Stargate Command (SGC)
- Super Stargate
- Travelers
- Tria
- Wraith
- Zero Point Module (ZPM)
--DeeKayP 19:08, 7 February 2008 (PST)