Difference between revisions of "Template:Sgu0216precis"

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"What a difference an idea makes. I’d been spinning my wheels on my latest story, trying to find that elusive through-line that would tie all its narrative elements together – and then, yesterday, I found it. Or, more appropriately, it was presented to me by fellow Exec. Producer Brad Wright. And, just like that, the pieces of the puzzle finally fell into place. Well, more or less. I’m still missing some corner pieces and portions of the sky on the upper left, but I’m in much better shape. Today, I put together a preliminary beat sheet which I’ve started to flesh out. I aim to have a reading document ready for early next week. Have to say, I am very excited about this episode – probably more excited than I’ve been for an episode since Atlantis season 5′s Remnants." &mdash; Joseph Mallozzi, June 18, 2010<br /><br />{{EpNavLine|epname=SGU 2.16 "The Hunt"|ratings=0|poll=0|wallpapers=0|screencaps=0}}
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"Delivered [my] first draft of The Hunt this afternoon. This one is going to have a bit of everything: exotic locations, tricky builds, cool visual effects, and, of course, one hell of an episode budget." &mdash; Joseph Mallozzi, August 20, 2010<br /><br />{{EpNavLine|epname=SGU 2.16 "The Hunt"|ratings=0|poll=0|wallpapers=0|screencaps=0}}

Revision as of 06:45, 21 August 2010

"Delivered [my] first draft of The Hunt this afternoon. This one is going to have a bit of everything: exotic locations, tricky builds, cool visual effects, and, of course, one hell of an episode budget." — Joseph Mallozzi, August 20, 2010

Guide | Transcript