1.01 "Air Part 1"
- An evacuation from Icarus Base during an attack leads soldiers, scientists, and civilians to be stranded on an Ancient starship billions of lightyears from home. Back at Homeworld Command, Lt. Gen. Jack O'Neill must determine what happened to the 80+ evacuees who were expected to come through the Stargate to Earth, but never arrived.
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1.02 "Air Part 2"
- The Ancients' ship is called Destiny and its systems are so old that they are failing rapidly. To seal an atmosphere leak, someone must make the ultimate sacrifice.
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1.03 "Air Part 3"
- A search team combs a desert planet for a vital mineral to scrub away the carbon dioxide that's accumulating on the Destiny. Meanwhile, Chloe reaches out to her mother via the communication stones.
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1.04 "Darkness"
- When the Destiny's power reserves drop to a critical level, the crew is ordered to use power for essential services only, but the rationing isn't enough to keep Rush from announcing that all on board will die within days.
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1.05 "Light"
- With the Destiny on a collision course with a star, the crew considers abandoning the ship. A grim lottery is held to choose 17 passengers to escape in the Destiny's only working shuttle.
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1.06 "Water"
- The ship's water supply dwindles, prompting Col. Young and Lt. Scott to visit a frozen planet in search of drinkable samples. Meanwhile, the crew attempts to snare an intruder.
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1.07 "Earth"
- General O'Neill wants Col. Young to implement a high-risk plan hatched by IOA scientists that could possibly return the Destiny crew to Earth. Elsewhere, Eli and Chloe use the communication stones to visit their loved ones, culminating in a trip to a club.
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1.08 "Time"
- An away team finds a kino beside a Stargate on a jungle world, which contains video footage of the team that was shot prior to their arrival. Then, an illness cripples the team, forcing them to quarantine themselves on the planet.
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1.09 "Life"
- Lt. Scott and Camile Wray return to Earth via the communication stones to spend time with those they left behind. On the Destiny, the crew explores new sections of the ship, which yields the discovery of a promising Ancient device.
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1.10 "Justice"
- Col. Young cedes command to Camile Wray after a crew member is found dead from a gunshot wound and the gun is recovered from Young's quarters. Meanwhile, a planet harbors a secret that threatens the Destiny.
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1.11 "Space"
- A snafu with the communications stones lands Col. Young's consciousness in an unknown being, resulting in a standoff between the Destiny and an alien vessel and the abduction of Chloe.
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1.12 "Divided"
- Dr. Nicholas Rush and Chloe suffer nightmares following their ordeal on the alien vessel, and Rush suspects that a tracking device may have been placed on the ship's hull. Later, a splinter group on Destiny executes a coup with life-threatening consequences.
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1.13 "Faith"
- Destiny stops near an uncharted star orbited by one planet, this time without activating the countdown clock. Lt. Scott leads a small team to the planet's surface, where the explorers are amazed to find an abundance of food, water and sunshine.
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1.14 "Human"
- Dr. Rush defies orders to interface with the Destiny's computer in a bid to control the ship's flight path, which puts Col. Young in a difficult position. Meanwhile, Lt. Scott, Eli, Chloe and Greer explore a planet's underground ruins.
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1.15 "Lost"
- The Destiny takes off and leaves Lt. Scott, Eli, Chloe and Greer trapped in the ruins of an underground maze, prompting Dr. Rush and Col. Young to devise a recovery plan to save the stranded away team before the ship leaves the galaxy.
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1.16 "Sabotage"
- An expert in hyper drives, who has a past with Dr. Rush, arrives on the Destiny via the communication stones when it seems the ship will run out of power before it reaches its next destination, which would leave the crew adrift.
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1.17 "Pain"
- When the crew suffers from vivid hallucinations that tap into their personal fears, Tamara Johansen isolates the affected from the rest and then tries to seek out the cause of the affliction as it spreads and becomes life-threatening.
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1.18 "Subversion"
- Col. Telford is suspected of espionage after Dr. Rush has a disturbing dream about a covert meeting with the Lucian Alliance. Col. Young investigates the matter with the help of Gen. Jack O'Neill and Dr. Daniel Jackson.
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1.19 "Incursion Part 1"
- Col. Telford reveals a threat to the Destiny from the Lucian Alliance, prompting Gen. O'Neill to launch a preemptive attack on the foes' base.
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1.20 "Incursion Part 2"
- A hostage crisis unfolds following an attempt by the Lucian Alliance to seize Destiny, which starts to have ship-wide power fluctuations and blackouts due to its proximity to a binary pulsar.
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