SGU 2.16 "The Hunt" Episode Guide

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An alien abducts two crewmen during an off-world expedition, and a rescue team is dispatched to save them. Meanwhile on Destiny, the discovery of a new store of technology causes trouble for Brody.

Guide | Transcript

MGM/ Official Summary

Official summary is not available as this episode has not yet aired in the United States.


Opening Credits:

Guest Starring:

Closing Credits:


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Production Notes

  • "What a difference an idea makes. I’d been spinning my wheels on my latest story, trying to find that elusive through-line that would tie all its narrative elements together – and then, yesterday, I found it. Or, more appropriately, it was presented to me by fellow Exec. Producer Brad Wright. And, just like that, the pieces of the puzzle finally fell into place. Well, more or less. I’m still missing some corner pieces and portions of the sky on the upper left, but I’m in much better shape. Today, I put together a preliminary beat sheet which I’ve started to flesh out. I aim to have a reading document ready for early next week. Have to say, I am very excited about this episode – probably more excited than I’ve been for an episode since Atlantis season 5′s Remnants." — Joseph Mallozzi, June 18, 2010
  • "The rest of the day was spent yakking about Carl’s first draft of Hope, episode #14, my outline for The Hunt, episode #16, and whether or not Radio, episode #18, still worked given the preceding episode." — Joseph Mallozzi, June 25, 2010
  • "I’ve gone to script on episode #16, The Hunt. I’m blazing along and, after two days, have already hit the bottom of page one! At this rate, I’ll be finished well before we get a Day 1 Mix of the finished episode." — Joseph Mallozzi, June 30, 2010
  • "Great progress today on my first draft of episode #16, The Hunt. After a week and a half, I’ve almost finished the Tease." — Joseph Mallozzi, July 5, 2010
  • "201: Intervention, 202: Aftermath, 203: Awakening, 204: Pathogen, 205: Cloverdale, 206: Trial and Error, 207: The Greater Good, 208: Malice, 209: Visitation, 210: Resurgence, 211: Deliverance, 212: Twin Destinies, 213: Alliances, 214: Hope, 215: Seizure, 216: The Hunt, 217: (Rob’s script), 218: (Carl’s script), 219: Blockade, 220: Gauntlet. Yep. All we need are a couple of titles." — Joseph Mallozzi, July 10, 2010
  • "Time flies when you’re having fun – or when you’re not prepping that script until September, meaning you don’t have to finish your first draft until well after your return from hiatus. On the bright side, I finished the Tease and it’s a pretty damn good one, the kind the network loves: Jeopardy! Jeopardy! Jeopardy! This is going to be one of those episodes (like Malice and Cloverdale) that will be mostly shot on location, meaning there’ll be no ducking back up to the office for a quick break between set-ups. Guess I’ll be bringing my work – and chocolate – with me. Also, bug spray may not be a bad idea. I’m sure the experience will not be unlike that fab week I spent with Will Waring on the set of SGA’s Harmony all the way over at Widgeon Park – except that, in this case, the location under discussion is a much more manageable fifteen minutes or so drive from the studio." — Joseph Mallozzi, July 10, 2010
  • "Some progress on the script front. Who says SGU isn’t funny?" — Joseph Mallozzi, July 20, 2010
  • "Progress on the script front. This morning, I finished Act II of The Hunt, working out the troublesome dialogue – as I often do – while driving. I hope to hit the 30 page mark by end of week, then the 40 page mark by end of next week. By the time I return to the office, it should be smoooooooooth sailing. Of course, I won’t be able to do any actual writing because, with Paul prepping Alliances, my presence will be required on set ... Still, I should have the script – with its A, B, C, and D stories – in pretty good shape by the end of August." — Joseph Mallozzi, July 28, 2010
  • "In the downtime between shots, I’ll no doubt be working on those final few pages of my script, The Hunt, which I seem to have stalled out on near the end of Act IV." — Joseph Mallozzi, August 8, 2010
  • "Had our sit-down with the Art and Construction departments today about the new late season set we’ll be discovering in my episode, The Hunt. We talked playback, atmosphere, functionality, and numbers – some of which will play in episode 16, most of which will very late in the season." — Joseph Mallozzi, August 11, 2010
  • "Delivered by first draft of The Hunt this afternoon. This one is going to have a bit of everything: exotic locations, tricky builds, cool visual effects, and, of course, one hell of an episode budget." — Joseph Mallozzi, August 20, 2010
  • "I headed over to join the location scout for The Hunt. ... We were looking for an area with dense foliage that we could supplement with some magic from the Greens Department, a clearing, a potential camp area, and various other little script peculiarities. ... It's a long way down - and perfect. ... Creepy tree? Check. ... Creepy footbridge? Check. ... That O.S. spot would be great for one of the big reveals. ... Anyway, the location was perfect. All we need now is a house for the Tamara flashbacks, a cave, and to finish off that big shipboard chamber." — Joseph Mallozzi, August 26, 2010 (Pictures included)
  • "Almost finished my rewrite of The Hunt. Hopefully, I’ll put it out Tuesday after which it’ll be smooooooth sailing. Until prep begins of course. In truth, prep has already begun on this episode with Production Designer James Robbins working on the design for our off-world beasts and Art Director Chris Beach and SPFX Master Scott Stofer swinging by the other day to discuss a special little contraption. Brad suggested shifting parts of the latter half of the script to night – which would certainly make those scenes all the more creepy. Will have to bring this up with Director Andy Mikita and Director of Photography Mike Blundell who have already expressed an interest in some sort of treatment that would give the location a surreal alien feel." — Joseph Mallozzi, September 2, 2010
  • "Success! I finished my rewrite of The Hunt, finally nailing that tricky fourth act scene. I’ll re-read it sometime this weekend and put it out on Tuesday after which my entire week will be free to spin episode 20, the season finale, that Paul will probably be writing (unless the approaching rewrites prove too time-consuming in which case I’ll be doing the honors)." — Joseph Mallozzi, September 3, 2010
  • "Got some terrific notes on my rewrite of The Hunt. I’ll address them tomorrow, put out the revised draft in the afternoon, and then it’ll be smooooooth sailing. Looks like we’ll be casting on Friday: Corporal Reynolds, T.J.’s sister, T.J.’s dad, and Tasia." — Joseph Mallozzi, September 8, 2010
  • "Finally, I was going to address some of the “fan” conspiracy concerns in today’s mailbag but got sidetracked by prep on The Hunt, spinning episode 20, and this blog entry." — Joseph Mallozzi, September 13, 2010
  • "Final tech survey in North Van this afternoon for episode #216, The Hunt, followed by the production meeting. Between the stunts, special effects, visual effects, set builds, make up, and props, the budget was positively vertiginous. Fortunately, after making a few harmless trims (most notably scenes 56, 60, and the bone budget), it’s now only slightly dizzying." — Joseph Mallozzi, September 16, 2010
  • "When I was invited along for last week’s technical survey, I jumped at the chance to go door to door, querying local fans about the show’s mechanical and scientific aspects. ... Well, to my disappointment, the survey didn’t involve any canvassing or solicitation of opinions. Hell, it wasn’t particularly technical either. It was just a road trip out to a forested area in North Vancouver where we finalized the locations for episode 16, The Hunt." — Joseph Mallozzi, September 19, 2010 (photos of the field trip, prop rocks, and cave set in entry)

Further Reading

--DeeKayP 02:14, 11 July 2010 (UTC)