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Spoilers have been removed for those who wish to avoid them at this time.  No other textual changes were made.
 

CHAPTER THREE: THE OUTLINE
 

Way back when I was studying at McGill University, somewhere between my Bachelor of Arts degree and my Masters in English literature, I tended bar at one of the campus’s “quieter” watering-holes.  Among the assortment of oddball regulars that frequented the place was a fellow nicknamed Chef.  Now in spite of the fact that everyone called him “Chef”, Chef rarely, if ever, talked about food.  What Chef preferred to talk about was the Great American novel he was going to write.  Time and again he’d saddle up to the bar and tell me all about the literary masterpiece he would someday complete.  But even though he seemed quite sincere and very determined, I couldn’t help but feel sorry for the guy because I knew, deep down, that his beloved novel would never get written.  And it wasn’t because it was a bad idea or because I’d seen a movie with the exact same plot several months earlier.  Chef was destined to failure for the simple reason that he didn’t have a plan.

Never underestimate the importance of careful planning.  Because he had a plan in 3rd century B.C., Hannibal was able to score a decisive military victory over the Romans.  Because they had a plan for Superbowl III, the New York Jets were able to defeat the heavily favored Baltimore Colts.  And because the owners of the bar I was working at didn’t have a plan when they opened the place, the university administration revoked their liquor license, leading me to spend many an endless evening eating bacon and onion pizza, serving orange juice and sausage sandwiches, listening to Chef talk about his damn novel.

An outline is to writing what that map of the Alps was to Hannibal.  It is a blueprint of the script you are going to write, an overview designed to ensure that there are no surprises in store for you later on.  For instance, if you dispense with an outline, you could be halfway through your script when you suddenly realize that Lamont the cab driver couldn’t possibly be Maureen’s long lost brother because you’ve already established his childhood as a Parisian street urchin.  If you’d done an outline, you could have foreseen the problem.  Similarly, it really helps to have fellow writers and producers express misgivings with plot developments early, when they’re easier to address.  As a rule, your fellow writers and producers will let you know about these key story concerns at the outline stage, thereby saving you the trouble of a major rewrite at the script stage.  Actually, this isn’t a rule per se but a common courtesy usually extended the writer.  Usually.

Outlines are specific to the type of script you are writing.  In the case of Stargate SG-1, the show (and thus the outline) is made up of six parts: a tease and five acts.  The tease, or teaser, is essentially a taste of what’s to come, an appetizer of the episode you are going to watch.  Hammond announces his retirement effective immediately.  The SGC receives word there is a Goa’uld mother ship headed for Earth.  The team makes a startling off-world discovery.  The first four acts are the body of the story.  Maybe SG-1 heads off on a mission.  Complications ensue.  The action builds throughout each of these four acts, culminating in various cliffhanger “Act outs”.  The team is captured.  They hit a dead end.  Osiris makes an impromptu appearance.  Finally, it’s time for the denouement.   In the fifth act, we wrap up our story.  The enemy is defeated.  Our allies are rescued.  SG-1 saves the day.

A tease and five acts.  It’s as simple as that.

The Time: Januaryish, 2003.

The Place: Conference room, the Bridge Studios.

The Mission: Write back-to-back outlines for two scripts, “Bubble World” and “Felger Gate Screw-Up”.


"M&M" The writing team of Joseph Mallozzi and Paul Mullie

In order to write an outline, you must first “break” the story.  Breaking a story is pretty much what it sounds like.  You break the story down into a tease and five acts, breaking those six sections down into individual scenes (an average of 4-5 per act) covering all of the major dramatic beats.

When Paul and I break a story, we usually do so in the conference room.  I’ll sit on one side of the long conference table, snacking on mixed nuts.  Paul will stand on the other, armed with a blue (occasionally black) marker, prepared to get it all down on the big white board.  “Bubble World” is up first because it has been slotted fifth in the production schedule.  Paul points out that we need a proper title.  We toss around some possibilities, entertain a few notions, shoot down one another’s lame ideas.  Suddenly, it’s two hours later.  Lunchtime.  Paul, defeated, scrawls “Bubble World” on the board.

When breaking a story, it’s always a good idea to know what you are working toward.  For example: What do we want to accomplish in this act?  What is the cliffhanger moment that will end the act?  It’s always a good idea to have a plan for the plan.  I remember working on another show where there was no plan for the plan.  Paul and I sat in a room with two other writers and the show runner who started the ball rolling by asking: “So, what happens in scene one?”  We tossed out ideas, spun them, decided, and moved on to scene two.  Then scene three.  Then scene four.  Instead of working toward a goal (What will happen in this act?  How will it end?  What is our cliff-hang “Act Out”?), we were proceeding blindly through the story by trial and error.  Curiously, the other writers seemed perfectly content using this method.  ‘If it works for them,’ I remembered thinking, ‘who am I to argue?’  Unfortunately, it worked for them only so long as it took them to realize it wasn’t working – which was about seven and a half hours later.  We had to scrap everything we had done and start over from scratch.  I recall Paul and I being somewhat…displeased.

The outline is a cinch to write up compared to coming up with the title.  It takes us only a couple of days to hammer out a tease and five solid acts.  But it takes Robert no time at all to point out that the first act would make a better second act break.  So it takes us only one more day to revise the outline.

Mission accomplished.  With the outlines complete, we can finally get started on what is perhaps the most fulfilling part of the production process: writing the script.

More on that later.

In my next installment, I’ll focus on how the script is written and revised for production, a labor of love fully realized through the power of the imagination.  In short, one can look at the script as a finely crafted work of art akin to a Picasso, or a Rembrandt, or a Monet – or one of those Luciano Pavarotti paint-by-numbers pictures he tried to fob off on his fans.



Joseph Mallozzi is a Writer and Co-Executive Producer for Stargate SG-1
Photo Credits: (c) Ann Wortham
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(c) 2003, Joseph Mallozzi and Stargate SG-1 Solutions.  All rights reserved.  You are welcome to link to this page but you may not reproduce the diary in full or in part without prior permission. 


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